At a glance#
Content Angle Pre-EA controller & Steam Input remap FAQ for Emberville (App 2295170)
Evidence Policy Confirmed = Steam store categories via store API; Unknown = hands-on remap recipes until Observed
Contents#
- Purpose
- What Steam Confirms today
- What remapping means for players
- Pre-EA editor checklist
- Explicit Unknowns
- Related pages
Purpose#
Players ask whether Emberville needs keyboard remaps on gamepad or Steam Deck before Early Access opens. This note answers with store-confirmed categories only. It is not a button-by-button community layout, and it does not invent a Deck Verified badge.
What Steam Confirms today#
Re-checked via Steam store API for App 2295170 on 2026-10-14 (Accessed):
| Store signal | Grade | Notes |
|---|---|---|
| Full controller support | Confirmed | Listed under Steam categories |
| Steam Input API Support | Confirmed | Same category list |
| DualShock Controller Support | Confirmed | Store category |
| DualSense Controller Support | Confirmed | Store category |
| Platforms Windows + Linux | Confirmed | Mac = false on the same payload |
| Steam Deck Verified / Playable badge | Unknown | Not claimed here — see Steam Deck field note |
| Which in-game actions bind to which buttons | Unknown | Needs Observed pass on a named build |
Confirmed means the store advertises these features. It does not mean every UI path has been Observed on Deck or with a third-party pad.
What remapping means for players#
Steam Input lets you edit a controller layout for a specific game (desktop client or Big Picture). Typical player steps:
- Connect the pad (or use Deck controls).
- Open the game's Controller / Steam Input configuration.
- Adjust bindings, then test menus, camera, and confirm/cancel.
Because Emberville lists Steam Input API Support and Full controller support, a player can expect to open Steam's configurator. Exact default glyphs, whether every menu is stick-navigable without touch, and whether any action still needs a keyboard key remain Unknown until someone logs an Observed pass with a build marker.
Do not copy another game's remap recipe (for example a Timberborn or Paralives Deck guide) as if it were Emberville's layout. Those peers are useful reading for process, not Confirmed bindings for App 2295170.
Pre-EA editor checklist#
| Step | Status to record | Where |
|---|---|---|
| Re-open App 2295170 categories after any store change | Confirmed / changed | This page + store facts |
| Log first pad boot (glyphs, confirm/cancel) | Observed or Unknown | Pre-EA Observation log |
| Deck-specific rows (suspend, touch vs pad) | Observed or Unknown | Steam Deck field note |
| Publish a community layout ID as "official" | Forbidden | Never — keep Unverified / Reported |
Explicit Unknowns#
- Default Steam Input template name for Emberville
- Whether any action still requires keyboard after Full controller support
- Steam Deck Verified vs Playable outcome
- FPS, TDP, or comfort settings for handheld
- Cross-device cloud-save round-trips after remap (Cloud is Confirmed as a store flag; remap side effects stay Unknown)
Empty cells are correct. Filling them without a build marker fails the editorial checklist.