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Field notesdemo-or-pre-ea-unverified

Inheritance matrix (2026-10)

Emberville inheritance matrix: keep/lose/transform cells after class swap, honest Unknown defaults, trailer vs Observed grades. No invented class stats.

Inheritance matrix (2026-10)

At a glance

Content Angle
patch-inheritance-field-notes
Evidence Policy
confirmed|observed|reported|unknown

Contents#

  1. Scope
  2. Evidence grades
  3. Promotional art (ID only)
  4. Inheritance matrix
  5. How to fill a cell
  6. Trailer context
  7. Fill rules
  8. Related

Scope#

Not a release-FAQ mirror. Keep only testable cells: rows = prior slot, columns = what happens after a class / loadout change. Numeric inheritance values stay Unknown until Observed or Confirmed for a named Steam build.

Steam promotional screenshot

Evidence grades#

GradeUse on this matrix
ConfirmedOfficial store / studio / patch string for App 2295170
ObservedSelf-test with build marker + clip/screenshot id
ReportedCommunity claim not retested
UnverifiedTrailer UI glimpse only
UnknownEmpty — default for every cell until evidence exists

Trailer glimpses are not stats. Do not invent class names to make the grid look complete.

Promotional art (ID only)#

Store art identifies the estate / village fantasy; it does not prove inheritance rules.

Inheritance matrix#

From \ ToGear slotPassive APassive BVillage tieEvidence
Class swapUnverifiedUnverifiedUnknownReportedTrailer UI only
After death / loopUnknownUnknownUnknownUnverifiedFlavor text only
Demo → EA saveUnknownUnknownUnknownUnknownAwaiting official note
Loadout change mid-runUnknownUnknownUnknownUnknownNo Observed row yet

How to fill a cell#

  1. Pick one Steam build marker before editing any cell.
  2. Write the observable outcome in one short phrase (kept / lost / transformed / blocked).
  3. Attach grade + evidence id in the Evidence column — never leave a filled cell without a grade.
  4. If Demo → EA save behavior is unclear, keep Unknown and link the EA Day-1 opener.

Trailer context#

Video: Announcement (YouTube LnJ2XrjLqqI)

Video: MIX gameplay (YouTube ZpK21GYDpgc)

Fill rules#

  1. Never invent class names or percentages to complete the grid.
  2. One build id per Observed row; Diffs go to the patch log template.
  3. Cross-link villager side effects to the villager unlock map.
  4. Promote trailer-only cells from Unverified only after Observed or Confirmed evidence.

Unofficial community notes.

Frequently asked questions

Why are so many cells Unknown?

Because we have no Observed or Confirmed inheritance numbers yet. Empty is correct; padded grids are not.

Can trailer UI fill a cell?

Only as Unverified. Upgrade after a self-test (Observed) or official note (Confirmed).

Where do villager side effects go?

Cross-link to the villager unlock map; do not duplicate unlock tables here without evidence.

Watch & learn

Official announcement trailer

Loading this video connects to YouTube.

Sources & evidence

  1. Emberville on Steam (App 2295170)OfficialAccessed Oct 14, 2026
  2. Cygnus Cross (studio site)OfficialAccessed Oct 14, 2026
  3. Emberville: Official Announcement TrailerSecondaryAccessed Oct 13, 2026
  4. Emberville - New Gameplay Trailer - Convergence ShowcaseSecondaryAccessed Oct 13, 2026